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    Adaptive Multi-Resolution Triangulations Based on Physical Compression

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    This paper presents a method for generating multi-resolution adaptive triangulations of nonmanifold 3D objects composed of several regions with arbitrary geometry. The process first immerses the input boundary elements inside a semi-regular adaptive tetrahedral mesh known as a BMT Triangulation. The mesh elements are then pushed towards the boundary by means of a physically based compression scheme, more specifically, a mass-spring system. The final triangulation has no degenerated tetrahedron and provides an approximation of the boundary based on a chosen resolution. Copyright c ? 2004 John Wiley & Sons, Ltd. key words: Multi-resolution triangulations, physically based triangulations, mass-spring systems.

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    Description

    Title : Adaptive Multi-Resolution Triangulations Based on Physical Compression
    Abstract : This paper presents a method for generating multi-resolution adaptive triangulations of nonmanifold 3D objects composed of several regions with arbitrary geometry. The process first immerses the input boundary elements inside a semi-regular adaptive tetrahedral mesh known as a BMT Triangulation. The mesh elements are then pushed towards the boundary by means of a physically based compression scheme, more specifically, a mass-spring system. The final triangulation has no degenerated tetrahedron and provides an approximation of the boundary based on a chosen resolution. Copyright c ? 2004 John Wiley & Sons, Ltd. key words: Multi-resolution triangulations, physically based triangulations, mass-spring systems.
    Subject : unspecified
    Area : Computer Science
    Language : English
    Affiliations
    Url : http://www.visgraf.impa.br/Data/RefBib/PS_PDF/ricardo-wtd05/trgl3d.pdf
    Doi : 10.1.1.64.1982

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