Assistant Professor
Chulalongkorn University, Faculty of Engineering, Department of Computer Engineering, Bangkok, Thailand
KEYFRAME CONTROL OF FLUID SIMULATION USING SKELETAL PARTICLES
Using physically based simulation to create fluid animation has widely been exploited in computer graphics community for several decades since the plausible fluid animation can not be created solely by means of conventional animation techniques. For computer graphics applications, however, existing mathematical models from the field of computational fluid dynamics are too computationally intensive and time-consuming. Due to the fact that highly accurate results are not crucial in visualizing computergenerated fluids, any modifications can be done to achieve the acceptable visual realism using less computational time. Many developments have been purposed to model fluid simulation for computer graphics applications. However, there still has the need in a robust, flexible and controllable model for artistic purposes since animators want to be able to specify the type of effects and control the simulation to reach their goals in interactive time. Nowadays, this problem remains challenging and is continuously gaining the attention among computer graphics researchers. In this research, we propose the novel technique to model a controllable fluid simulation
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Title : KEYFRAME CONTROL OF FLUID SIMULATION USING SKELETAL PARTICLES
Abstract : Using physically based simulation to create fluid animation has widely been exploited in computer graphics community for several decades since the plausible fluid animation can not be created solely by means of conventional animation techniques. For computer graphics applications, however, existing mathematical models from the field of computational fluid dynamics are too computationally intensive and time-consuming. Due to the fact that highly accurate results are not crucial in visualizing computergenerated fluids, any modifications can be done to achieve the acceptable visual realism using less computational time. Many developments have been purposed to model fluid simulation for computer graphics applications. However, there still has the need in a robust, flexible and controllable model for artistic purposes since animators want to be able to specify the type of effects and control the simulation to reach their goals in interactive time. Nowadays, this problem remains challenging and is continuously gaining the attention among computer graphics researchers. In this research, we propose the novel technique to model a controllable fluid simulation
Subject : unspecified
Area : Computer Science
Language : English
Url : http://indian.cp.eng.chula.ac.th/cpdb/pdf/research/fullpaper/704.pdf
Doi : 10.1.1.100.9362
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